Simard writes–in inspiring, illuminating, and accessible ways-how trees, living side by side for hundreds of years, have evolved, how they perceive one another, learn and adapt their behaviors, recognize neighbors, and remember the past how they have agency about the future elicit warnings and mount defenses, compete and cooperate with one another with sophistication, characteristics ascribed to human intelligence, traits that are the essence of civil societies–and at the center of it all, the Mother Trees: the mysterious, powerful forces that connect and sustain the others that surround them. Now, in her first book, Simard brings us into her world, the intimate world of the trees, in which she brilliantly illuminates the fascinating and vital truths–that trees are not simply the source of timber or pulp, but are a complicated, interdependent circle of life that forests are social, cooperative creatures connected through underground networks by which trees communicate their vitality and vulnerabilities with communal lives not that different from our own. Her work has influenced filmmakers (the Tree of Souls of James Cameron’s Avatar) and her TED talks have been viewed by more than 10 million people worldwide. Suzanne Simard is a pioneer on the frontier of plant communication and intelligence she’s been compared to Rachel Carson, hailed as a scientist who conveys complex, technical ideas in a way that is dazzling and profound.
The player will be timed on their progress through the forest. Helen must use the sundials to go through the area smoothly. Helen must go through the forest to meet back up with NiGHTS, who has wandered on while Helen was distracted remembering of a memory when touching a tree. Once all the cages have been opened, the player will be sent to battle Queen Bella for the first time. Helen must climb up the chain to dualize with NiGHTS to chase after the Goodles and get their keys to unlock all the NiGHTS cages. Helen then goes back to the Dream Gate to save NiGHTS in the next mission. Will takes Helen back to the door exiting out, and Helen confirms their friendship with one another. When Helen and NiGHTS arrive, Reala captures NiGHTS (telling Helen that NiGHTS themself is a Nightmaren) and sends her to one of Will's dreams. This level's boss is Queen Bella and its hidden ideya is Helen's Green Ideya. The level is most noted for its sundials, which will change day to night when activated, revealing secret items in the level. In the first lap of the chase mission, there's a section with floating musical notes that will play London Bridge if the player hits them. Many things which make Helen remember her childhood can be found deep in the forest, such as a giant merry-go-round, a library and a picnic area.
#INTO THE FOREST WIKI WINDOWS#
It is a deep forest with lamp posts and trees which have windows and doors. As the name suggests, Memory Forest is the dream world of Helen's memories.